ID #830001
Weapon
Lust Crusher [2]
Buy Price: N/A
Sell Price: N/A
A gatling gun used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Increases damage of Fire Rain by 10%.
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For each 3 Refine Levels:
ATK +6
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +7:
Increases damage of Fire Rain by additional 15%.
Increases damage of Round Trip by 10%.
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Refine Level +9:
Decreases Fire Rain skill cooldown by 2 seconds.
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Refine Level +11:
Increases damage of Fire Rain by additional 25%.
When Fire Rain has been used, Increases Damage of Round Trip by additional 15% for 10 seconds.
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Type: Gatling Gun
Attack: 230
Weight: 200
Weapon Level: 4
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Requirement:
Base Level 150
Gunslinger classes
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Fire Rain by 10%.
_______________________
For each 3 Refine Levels:
ATK +6
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +7:
Increases damage of Fire Rain by additional 15%.
Increases damage of Round Trip by 10%.
_______________________
Refine Level +9:
Decreases Fire Rain skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Fire Rain by additional 25%.
When Fire Rain has been used, Increases Damage of Round Trip by additional 15% for 10 seconds.
_______________________
Type: Gatling Gun
Attack: 230
Weight: 200
Weapon Level: 4
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Requirement:
Base Level 150
Gunslinger classes
Monster Drops
Normal Drops
Yellow Pitaya
Rate: 1.5%
Green Pitaya
Rate: 2.5%
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Basic Information
Type
Weapon
Weight
2000
Range
9
Acquisition method
Equipment reform
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); bonus2 bSkillAtk,"RL_FIRE_RAIN",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",10; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",15; }",1000,10000,"RL_FIRE_RAIN"; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; }
.@r = getrefine();
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
bonus bAspdRate,3*(.@r/3);
bonus bBaseAtk,6*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_R_TRIP",10;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
}
if (.@r>=9) {
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000;
}
if (.@r>=11) {
autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",15; }",1000,10000,"RL_FIRE_RAIN";
bonus2 bSkillAtk,"RL_FIRE_RAIN",25;
}