ID #820007
Weapon
Demon Slayer Shot-LT [2]
Buy Price: N/A
Sell Price: N/A
An improved version of the demon extermination shotgun used by those who have reached the level of a gunmaster who can handle all firearms proficiently.
Resonates with Hero's Boots-LT.
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Deals Splash Damage.
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Indestructible in battle
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Base Level at least 210:
POW +2, P.ATK +1.
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For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
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Refine Level +7:
Increases damage of Banishing Buster and Shattering Storm by 30%.
Increases Ranged Physical Damage by additional 10%.
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Refine Level +9:
Decreases Shattering Storm skill cooldown by 1 second.
Increases damage of Banishing Buster and Shattering Storm by additional 25%.
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Refine Level +11:
Increases Physical Damage against enemies of Boss class, Demon and Undead race by 15%.
Increases Physical Damage against enemies of every size by 15%.
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When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Ranged Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
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Type: Shotgun
Attack: 295
Weight: 230
Weapon Level: 5
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Requirement:
Base Level 190
Rebellion classes
Resonates with Hero's Boots-LT.
_______________________
Deals Splash Damage.
_______________________
Indestructible in battle
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Banishing Buster and Shattering Storm by 30%.
Increases Ranged Physical Damage by additional 10%.
_______________________
Refine Level +9:
Decreases Shattering Storm skill cooldown by 1 second.
Increases damage of Banishing Buster and Shattering Storm by additional 25%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of Boss class, Demon and Undead race by 15%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Ranged Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
_______________________
Type: Shotgun
Attack: 295
Weight: 230
Weapon Level: 5
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Requirement:
Base Level 190
Rebellion classes
Equipment Reform
Available through the reform system Hero_Weapon_Hammer_6
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
2300
Range
9
Acquisition method
Equipment reform
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
5
Min Level
190
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bSplashRange,1; bonus bUnbreakableWeapon; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30; bonus2 bSkillAtk,"RL_S_STORM",30; if (.@r>=9) { bonus2 bSkillCooldown,"RL_S_STORM",-1000; bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25; bonus2 bSkillAtk,"RL_S_STORM",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bAddClass,Class_Boss,15; bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Demon,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bSplashRange,1;
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30;
bonus2 bSkillAtk,"RL_S_STORM",30;
if (.@r>=9) {
bonus2 bSkillCooldown,"RL_S_STORM",-1000;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25;
bonus2 bSkillAtk,"RL_S_STORM",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bAddClass,Class_Boss,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Demon,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);