ID #820004
Weapon
Precision Shatter [2]
Buy Price: N/A
Sell Price: N/A
A shotgun equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Scrap Shatter.
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For each 2 Refine Levels:
Increases damage of The Vigilante at Night by 7%.
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For each 3 Refine Levels:
Increases damage of Banishing Buster by 10%.
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For each 4 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
[Bonus by Grade]
[Grade D]: CON +2.
[Grade C]: Damage of The Vigilante at Night +10%.
[Grade B]: P.ATK +2.
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Type: Shotgun
Attack: 330
Weight: 220
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Night Watch
It is more difficult to handle than the existing Scrap Shatter.
_______________________
For each 2 Refine Levels:
Increases damage of The Vigilante at Night by 7%.
_______________________
For each 3 Refine Levels:
Increases damage of Banishing Buster by 10%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
[Bonus by Grade]
[Grade D]: CON +2.
[Grade C]: Damage of The Vigilante at Night +10%.
[Grade B]: P.ATK +2.
_______________________
Type: Shotgun
Attack: 330
Weight: 220
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Night Watch
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
2200
Range
9
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r/2); bonus2 bSkillAtk,"RL_BANISHING_BUSTER",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bSplashRange,1;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r/2);
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",10*(.@r/3);
bonus bLongAtkRate,4*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bCon,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
}
}
}