ID #810034
Weapon
Muqaddas Tabanji [2]
Buy Price: N/A
Sell Price: N/A
An rifle created by combining holy relics and magical powers.
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ATK +5%
Increases damage of Only One Bullet by 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 10%.
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Refine Level +9:
Increases damage of Only One Bullet by additional 10%.
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Refine Level +11:
Increases damage of Only One Bullet by additional 10%.
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[Bonus by Grade]
[Grade D]: Physical Damage against enemies of Small size +15%.
[Grade C]: Physical Damage against enemies of Medium size +15%.
[Grade B]: Physical Damage against enemies of Large size +15%.
[Grade A]: P.ATK +5
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Type: Rifle
Attack: 275
Weight: 220
Weapon Level: 5
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Requirement:
Base Level 250
Night Watch
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ATK +5%
Increases damage of Only One Bullet by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
Increases damage of Only One Bullet by additional 10%.
_______________________
Refine Level +11:
Increases damage of Only One Bullet by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]: Physical Damage against enemies of Small size +15%.
[Grade C]: Physical Damage against enemies of Medium size +15%.
[Grade B]: Physical Damage against enemies of Large size +15%.
[Grade A]: P.ATK +5
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Type: Rifle
Attack: 275
Weight: 220
Weapon Level: 5
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Requirement:
Base Level 250
Night Watch
Equipment Reform
Available through the reform system Mocadas_Refine_Box
- Bishop's Holy Water × 150
- Bishop's Relic × 150
Basic Information
Type
Weapon
Weight
2200
Range
9
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; if (.@r>=11) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
if (.@r>=11) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bAddSize,Size_Small,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_Medium,15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_Large,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,5;
}
}
}
}