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ID #810009 Weapon

Master Soul Rifle-LT [2]

Buy Price: N/A Sell Price: N/A
An improved version of the rifle imbued with the power of the soul used by those who have reached the level of a Gunmaster who can handle all firearms skillfully.
Resonates with Hero's Boots-LT.
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MATK +250
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Base Level at least 210:
SPL +2, S.MATK +1.
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For each 2 Refine Levels:
MATK +15
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For each 3 Refine Levels:
Increases damage of Soul Strike and Napalm Vulcan by 20%.
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Refine Level +7:
Increases damage of Soul Expansion by 40%.
Increases Magical Damage with Ghost element by 25%.
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Refine Level +9:
Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike, Level 5 Napalm Vulcan or Level 5 Soul Expansion.
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Refine Level +11:
Increases damage of Soul Expansion by additional 30%.
Increases Magical Damage against enemies of every size by 15%.
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When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with Ghost element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
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Type: Rifle
Attack: 200
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 190
Rebellion classes

Equipment Reform

Available through the reform system Hero_Weapon_Hammer_6

Available through the reform system Plus7_Refine_NPC

Basic Information

Weapon
1000
9
Equipment reform

Job Requirements

Yes

Requirements

5
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,250; if (BaseLevel>=210) { bonus bSMatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Ghost,25; bonus2 bSkillAtk,"WL_SOULEXPANSION",40; if (.@r>=9) { bonus5 bAutoSpell,"MG_SOULSTRIKE",5,150,BF_LONG|BF_WEAPON,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",5,150,BF_LONG|BF_WEAPON,1; bonus5 bAutoSpell,"HW_NAPALMVULCAN",5,150,BF_LONG|BF_WEAPON,1; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"WL_SOULEXPANSION",30; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Ghost,15; bonus bSMatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"MG_SOULSTRIKE",20*(.@r/3); bonus2 bSkillAtk,"HW_NAPALMVULCAN",20*(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,250;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Ghost,25;
   bonus2 bSkillAtk,"WL_SOULEXPANSION",40;
   if (.@r>=9) {
      bonus5 bAutoSpell,"MG_SOULSTRIKE",5,150,BF_LONG|BF_WEAPON,1;
      bonus5 bAutoSpell,"WL_SOULEXPANSION",5,150,BF_LONG|BF_WEAPON,1;
      bonus5 bAutoSpell,"HW_NAPALMVULCAN",5,150,BF_LONG|BF_WEAPON,1;
      if (.@r>=11) {
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bSkillAtk,"WL_SOULEXPANSION",30;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Ghost,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"MG_SOULSTRIKE",20*(.@r/3);
bonus2 bSkillAtk,"HW_NAPALMVULCAN",20*(.@r/3);
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