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ID #810007 Weapon

Poenitentia Penet [2]

Buy Price: N/A Sell Price: N/A
A rifle containing the pain of bereavement.
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ATK +10%
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Increases damage of Only One Bullet and Spiral Shooting by 10%.
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For each 2 Refine Levels:
Increases damage of Hammer of God by 3%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases damage of Hammer of God by additional 25%.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Decreases Hammer of God skill cooldown by 8 seconds.
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[Bonus by Grade]
[Grade D]: Damage of Only One Bullet and Spiral Shooting +5%.
[Grade C]: Damage of Only One Bullet and Spiral Shooting +3%, P.ATK +1.
[Grade B]: Damage of Only One Bullet and Spiral Shooting +5%, CON +1.
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Type: Rifle
Attack: 270
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 230
Night Watch

Available from boxes

Equipment Reform

Available through the reform system Poenitentia_Hammer

Available through the reform system Plus7_Refine_NPC

Basic Information

Weapon
1800
9
Equipment reform

Requirements

5
230

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",3; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
   bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3;
      bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bCon,1;
         bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
         bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
      }
   }
}
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