ID #800016
Weapon
Flush Bolt Revolver [2]
Buy Price: N/A
Sell Price: N/A
A Bolt Revolver enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
_______________________
Increases Ranged Physical damage by 15%.
Increases damage of Fire Dance and Only One Bullet by 20%.
_______________________
Refine Level +7:
ATK +90
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Increases damage of Fire Dance by additional 20%.
Increases damage of Only One Bullet by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Fire Dance and Only One Bullet by 20.
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Fire Dance and Only One Bullet by additional 10%.
Increases SP Consumption of Fire Dance and Only One Bullet by additional 20.
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Fire Dance and Only One Bullet +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Fire Dance and Only One Bullet +10%.
_______________________
Type: Revolver
Attack: 220
Weight: 180
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Night Watch
The stronger the power, the greater the consumption of mana.
_______________________
Increases Ranged Physical damage by 15%.
Increases damage of Fire Dance and Only One Bullet by 20%.
_______________________
Refine Level +7:
ATK +90
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
Refine Level +9:
Increases damage of Fire Dance by additional 20%.
Increases damage of Only One Bullet by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Fire Dance and Only One Bullet by 20.
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Fire Dance and Only One Bullet by additional 10%.
Increases SP Consumption of Fire Dance and Only One Bullet by additional 20.
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Fire Dance and Only One Bullet +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Fire Dance and Only One Bullet +10%.
_______________________
Type: Revolver
Attack: 220
Weight: 180
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Night Watch
Equipment Reform
Available through the reform system F_Ein_Weapon_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
1800
Range
7
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20; bonus2 bSkillAtk,"RL_FIREDANCE",20; if (.@r>=7) { bonus bAspdRate,15; bonus bBaseAtk,90; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_FIREDANCE",20; bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20; bonus2 bSkillUseSP,"RL_FIREDANCE",-20; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_FIREDANCE",10; bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20; bonus2 bSkillUseSP,"RL_FIREDANCE",-20; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_FIREDANCE",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_FIREDANCE",10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
if (.@r>=7) {
bonus bAspdRate,15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
}
}
}
}