ID #800006
Weapon
Paradise Rebellion Revolver
Buy Price: N/A
Sell Price: N/A
A high-quality revolver made by the Paradise Group.
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ATK +5%
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For each Level of Chain Action:
Increases Ranged Physical Damage by 1%.
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Base Level at least 105:
Increases Ranged Physical Damage by additional 10%.
Increases damage of Desperado and Fire Dance by 25%.
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Base Level at least 110:
Decreases After Skill Delay by 10%.
Increases Physical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Desperado and Fire Dance by additional 15%.
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Type: Revolver
Attack: 200
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Rebellion classes
_______________________
ATK +5%
_______________________
For each Level of Chain Action:
Increases Ranged Physical Damage by 1%.
_______________________
Base Level at least 105:
Increases Ranged Physical Damage by additional 10%.
Increases damage of Desperado and Fire Dance by 25%.
_______________________
Base Level at least 110:
Decreases After Skill Delay by 10%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Desperado and Fire Dance by additional 15%.
_______________________
Type: Revolver
Attack: 200
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Rebellion classes
Basic Information
Type
Weapon
Range
7
Job Requirements
Gunslinger
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@a = getskilllv("GS_CHAINACTION"); bonus bAtkRate,5; bonus bLongAtkRate,.@a; if (BaseLevel>=105) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"GS_DESPERADO",25; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"GS_DESPERADO",15; bonus2 bSkillAtk,"RL_FIREDANCE",15; } } }
.@a = getskilllv("GS_CHAINACTION");
bonus bAtkRate,5;
bonus bLongAtkRate,.@a;
if (BaseLevel>=105) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"GS_DESPERADO",25;
bonus2 bSkillAtk,"RL_FIREDANCE",25;
if (BaseLevel>=110) {
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"GS_DESPERADO",15;
bonus2 bSkillAtk,"RL_FIREDANCE",15;
}
}
}