ID #700109
Weapon
Divine Bow Gandiva [2]
Buy Price: N/A
Sell Price: N/A
Type: Weapon
Attack: 250
Weight: 100
Slots: 2
Weapon level: 5
Required level: 100
Attack: 250
Weight: 100
Slots: 2
Weapon level: 5
Required level: 100
Basic Information
Type
Weapon
Weight
100
Range
5
Job Requirements
Bard/Dancer
Yes
Hunter
Yes
Requirements
Weapon Level
5
Min Level
100
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubClass,Class_Boss,50; bonus2 bSubRace,RC_Player_Doram,40; bonus2 bSubRace,RC_Player_Human,40; bonus bLongAtkRate,40; if (BaseLevel>=150) bonus bLongAtkRate,10*.@r; if (.@r>=11) { bonus bSpeedRate,25; bonus bAspd,5; if (.@r>=12) { bonus bAllStats,15; bonus bBaseAtk,50; bonus bMatk,50; } } if (.@g>=ENCHANTGRADE_D) { bonus bCritAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,20; if (.@g>=ENCHANTGRADE_A) { bonus bLongAtkRate,20; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubClass,Class_Boss,50;
bonus2 bSubRace,RC_Player_Doram,40;
bonus2 bSubRace,RC_Player_Human,40;
bonus bLongAtkRate,40;
if (BaseLevel>=150)
bonus bLongAtkRate,10*.@r;
if (.@r>=11) {
bonus bSpeedRate,25;
bonus bAspd,5;
if (.@r>=12) {
bonus bAllStats,15;
bonus bBaseAtk,50;
bonus bMatk,50;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bCritAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,20;
if (.@g>=ENCHANTGRADE_A) {
bonus bLongAtkRate,20;
}
}
}
}