ID #700060
Weapon
Flush Bolt Shooter [2]
Buy Price: N/A
Sell Price: N/A
A Bolt Shooter enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
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Indestructible in battle
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ATK +15%
Increases damage of Aimed Bolt and Gale Storm by 20%.
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Refine Level +7:
ATK +90
Decreases Variable Casting Time by 15%.
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Refine Level +9:
Increases damage of Aimed Bolt by additional 15%.
Increases damage of ^00990Gale Storm by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Aimed Bolt and Gale Storm by 20.
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Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Aimed Bolt and Gale Storm by additional 10%.
Increases SP Consumption of Aimed Bolt and Gale Storm by additional 20.
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[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Aimed Bolt and Gale Storm +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Aimed Bolt and Gale Storm +10%.
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Type: Bow
Attack: 240
Weight: 170
Weapon Level: 5
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Requirement:
Base Level 250
Windhawk
The stronger the power, the greater the consumption of mana.
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Indestructible in battle
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ATK +15%
Increases damage of Aimed Bolt and Gale Storm by 20%.
_______________________
Refine Level +7:
ATK +90
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by additional 15%.
Increases damage of ^00990Gale Storm by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Aimed Bolt and Gale Storm by 20.
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Aimed Bolt and Gale Storm by additional 10%.
Increases SP Consumption of Aimed Bolt and Gale Storm by additional 20.
_______________________
[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Aimed Bolt and Gale Storm +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Aimed Bolt and Gale Storm +10%.
_______________________
Type: Bow
Attack: 240
Weight: 170
Weapon Level: 5
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Requirement:
Base Level 250
Windhawk
Equipment Reform
Available through the reform system F_Ein_Weapon_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
1700
Range
5
Acquisition method
Equipment reform
Job Requirements
Hunter
Yes
Requirements
Weapon Level
5
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,15; bonus bUnbreakableWeapon; bonus2 bSkillAtk,"WH_GALESTORM",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; if (.@r>=7) { bonus bVariableCastrate,-15; bonus bBaseAtk,90; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus2 bSkillAtk,"WH_GALESTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; bonus2 bSkillUseSP,"WH_GALESTORM",-20; bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"WH_GALESTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; bonus2 bSkillUseSP,"WH_GALESTORM",-20; bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"WH_GALESTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"WH_GALESTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,15;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"WH_GALESTORM",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
bonus2 bSkillUseSP,"WH_GALESTORM",-20;
bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
bonus2 bSkillUseSP,"WH_GALESTORM",-20;
bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"WH_GALESTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
}
}
}