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ID #700046 Weapon

Scarlet Leather Dragon Bow-LT [2]

Buy Price: N/A Sell Price: N/A
An improved version of the bow made by adding red dragon skin to the bow of a strong material.
Resonates with Hero's Boots-LT.
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ATK +5%
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Base Level at least 210:
POW +2, P.ATK +1.
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For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
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Refine Level +7:
Increases damage of Aimed Bolt by 20%.
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Aimed Bolt by additional 30%.
Decreases After Skill Delay by 10%.
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Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Decreases After Skill Delay by additional 8%.
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When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Ranged Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
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Type: Bow
Attack: 200
Weight: 90
Weapon Level: 5
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Requirement:
Base Level 190
Ranger classes

Equipment Reform

Available through the reform system Hero_Weapon_Hammer_3

Available through the reform system Plus7_Refine_NPC

Basic Information

Weapon
900
5
Equipment reform

Job Requirements

Yes

Requirements

5
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; if (.@r>=9) { bonus bDelayrate,-10; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; if (.@r>=11) { bonus bDelayrate,-8; bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
      if (.@r>=11) {
         bonus bDelayrate,-8;
         bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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