ID #700043
Weapon
Paradise Ranger Crossbow
Buy Price: N/A
Sell Price: N/A
A high-quality bow made by the Paradise Group.
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ATK +5%
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For each Level of Vulture's Eye :
Increases Attack Speed (decreases After Attack Delay by 1%).
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Base Level at least 105:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases damage of Sharp Shooting and Aimed Bolt by 25%.
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Base Level at least 110:
Decreases After Skill Delay by 10%.
Increases Physical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Sharp Shooting and Aimed Bolt by additional 15%.
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Type: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Ranger classes
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ATK +5%
_______________________
For each Level of Vulture's Eye :
Increases Attack Speed (decreases After Attack Delay by 1%).
_______________________
Base Level at least 105:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases damage of Sharp Shooting and Aimed Bolt by 25%.
_______________________
Base Level at least 110:
Decreases After Skill Delay by 10%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Sharp Shooting and Aimed Bolt by additional 15%.
_______________________
Type: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Ranger classes
Basic Information
Type
Weapon
Range
5
Job Requirements
Hunter
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@a = getskilllv("AC_VULTURE"); bonus bAtkRate,5; bonus bAspdRate,.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; bonus2 bSkillAtk,"RA_AIMEDBOLT",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } } }
.@a = getskilllv("AC_VULTURE");
bonus bAtkRate,5;
bonus bAspdRate,.@a;
if (BaseLevel>=105) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
bonus2 bSkillAtk,"RA_AIMEDBOLT",25;
if (BaseLevel>=110) {
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
}
}