ID #700041
Weapon
Paradise Shadow Chaser Bow
Buy Price: N/A
Sell Price: N/A
A high-quality bow made by the Paradise Group.
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ATK +5%
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For each Level of Vulture's Eye :
Increases Ranged Physical Damage by 1%.
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Base Level at least 105:
Decreases Variable Casting Time by 10%.
Increases damage of Triangle Shot and Feint Bomb by 25%.
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Base Level at least 110:
Decreases After Skill Delay by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Triangle Shot and Feint Bomb by additional 25%.
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Type: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Shadow Chaser classes
_______________________
ATK +5%
_______________________
For each Level of Vulture's Eye :
Increases Ranged Physical Damage by 1%.
_______________________
Base Level at least 105:
Decreases Variable Casting Time by 10%.
Increases damage of Triangle Shot and Feint Bomb by 25%.
_______________________
Base Level at least 110:
Decreases After Skill Delay by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Triangle Shot and Feint Bomb by additional 25%.
_______________________
Type: Bow
Attack: 200
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Shadow Chaser classes
Basic Information
Type
Weapon
Range
5
Job Requirements
Rogue
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@a = getskilllv("AC_VULTURE"); bonus bAtkRate,5; bonus bLongAtkRate,.@a; if (BaseLevel>=105) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",25; bonus2 bSkillAtk,"SC_FEINTBOMB",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",25; bonus2 bSkillAtk,"SC_FEINTBOMB",25; } } }
.@a = getskilllv("AC_VULTURE");
bonus bAtkRate,5;
bonus bLongAtkRate,.@a;
if (BaseLevel>=105) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
bonus2 bSkillAtk,"SC_FEINTBOMB",25;
if (BaseLevel>=110) {
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
bonus2 bSkillAtk,"SC_FEINTBOMB",25;
}
}
}