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ID #700033 Weapon

Vivatus Fides Cross Bow [2]

Buy Price: N/A Sell Price: N/A
A crossbow reborn with the power of true faith through a ritual of purification.
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Increases damage of Triangle Shot by 10%.
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For each 3 Refine Levels:
ATK +18
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Refine Level +7:
Increases damage of Triangle Shot by additional 20%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
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Refine Level +11:
Increases damage of Triangle Shot by additional 25%.
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Refine Level +12:
Increases Ranged Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Triangle Shot +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
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Type: Bow
Attack: 240
Weight: 150
Weapon Level: 4
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Requirement:
Base Level 210
Abyss Chaser

Equipment Reform

Available through the reform system Vivatus_Weapon_Hammer

Available through the reform system Plus7_Refine_NPC

Basic Information

Weapon
1500
5
Equipment reform

Job Requirements

Yes

Requirements

5
210

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SC_TRIANGLESHOT",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
         if (.@r>=12) {
            bonus bLongAtkRate,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bAtkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,(.@r/3);
         bonus bPow,(.@r/3);
      }
   }
}
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