ID #700022
Weapon
Poenitentia Tenon [2]
Buy Price: N/A
Sell Price: N/A
A bow containing the pain of bereavement.
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ATK +10%
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Increases damage of Frenzy Shot by 10%.
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For each 2 Refine Levels:
Increases damage of Triangle Shot by 3%.
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Refine Level +7:
Increases Critical Damage by 15%.
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Refine Level +9:
Increases damage of Triangle Shot by additional 30%.
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Refine Level +11:
Increases Ranged Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: Damage of Frenzy Shot +5%.
[Grade C]: Damage of Frenzy Shot +8%, P.ATK +1.
[Grade B]: Damage of Frenzy Shot +12%, CON +1.
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Type: Bow
Attack: 250
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 230
Abyss Chaser
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ATK +10%
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Increases damage of Frenzy Shot by 10%.
_______________________
For each 2 Refine Levels:
Increases damage of Triangle Shot by 3%.
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Refine Level +7:
Increases Critical Damage by 15%.
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Refine Level +9:
Increases damage of Triangle Shot by additional 30%.
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Refine Level +11:
Increases Ranged Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: Damage of Frenzy Shot +5%.
[Grade C]: Damage of Frenzy Shot +8%, P.ATK +1.
[Grade B]: Damage of Frenzy Shot +12%, CON +1.
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Type: Bow
Attack: 250
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 230
Abyss Chaser
Equipment Reform
Available through the reform system Poenitentia_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
1400
Range
5
Acquisition method
Equipment reform
Job Requirements
Rogue
Yes
Requirements
Weapon Level
5
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",3*(.@r/2); if (.@r>=7) { bonus bCritAtkRate,15; if (.@r>=9) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",30; if (.@r>=11) { bonus bLongAtkRate,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",12; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",3*(.@r/2);
if (.@r>=7) {
bonus bCritAtkRate,15;
if (.@r>=9) {
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;
if (.@r>=11) {
bonus bLongAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",12;
}
}
}