ID #700016
Weapon
Sharpbolt Booster Bow
Buy Price: N/A
Sell Price: N/A
A Bow designed to help adventurers grow.
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Cannot be refined normally.
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ATK +2%
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For each Refine Level:
ATK +3
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For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Vulture's Eye:
Increases Ranged Physical Damage by 1%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
Increases damage of Sharp Shooting and Aimed Bolt by 25%.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
ATK +10%
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Refine Level +13:
Increases damage of Sharp Shooting and Aimed Bolt by additional 15%.
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Type: Bow
Attack: 200
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Ranger
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Cannot be refined normally.
_______________________
ATK +2%
_______________________
For each Refine Level:
ATK +3
_______________________
For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
_______________________
Refine Level +7:
For each Level of Vulture's Eye:
Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
Increases damage of Sharp Shooting and Aimed Bolt by 25%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
ATK +10%
_______________________
Refine Level +13:
Increases damage of Sharp Shooting and Aimed Bolt by additional 15%.
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Type: Bow
Attack: 200
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Ranger
Basic Information
Type
Weapon
Range
5
Job Requirements
Hunter
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,getskilllv("AC_VULTURE"); } if (.@r>=9) { bonus bDelayrate,-10; bonus2 bSkillAtk,"RA_AIMEDBOLT",25; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bAtkRate,10; } if (.@r>=13) { bonus2 bSkillAtk,"RA_AIMEDBOLT",15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; }
.@r = getrefine();
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus bLongAtkRate,getskilllv("AC_VULTURE");
}
if (.@r>=9) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",25;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bAtkRate,10;
}
if (.@r>=13) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}