ID #700015
Weapon
Arrow Booster Bow
Buy Price: N/A
Sell Price: N/A
A Bow designed to help adventurers grow.
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Cannot be refined normally.
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ATK +2%
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For each Refine Level:
ATK +3
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For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Owl's Eye:
Increases Ranged Physical Damage by 1%.
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Refine Level +9:
MaxSP +10%
Increases damage of Arrow Storm by 25%.
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Refine Level +11:
Decreases Arrow Storm skill cooldown by 0.7 seconds.
Increases Physical Damage against enemies of every size by 15%.
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Refine Level +13:
Increases damage of Arrow Storm by additional 15%.
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Type: Bow
Attack: 205
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Ranger
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Cannot be refined normally.
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ATK +2%
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For each Refine Level:
ATK +3
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For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Owl's Eye:
Increases Ranged Physical Damage by 1%.
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Refine Level +9:
MaxSP +10%
Increases damage of Arrow Storm by 25%.
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Refine Level +11:
Decreases Arrow Storm skill cooldown by 0.7 seconds.
Increases Physical Damage against enemies of every size by 15%.
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Refine Level +13:
Increases damage of Arrow Storm by additional 15%.
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Type: Bow
Attack: 205
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Ranger
Basic Information
Type
Weapon
Range
5
Job Requirements
Hunter
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,getskilllv("AC_OWL"); } if (.@r>=9) { bonus bMaxSPrate,10; bonus2 bSkillAtk,"RA_ARROWSTORM",25; } if (.@r>=11) { bonus2 bSkillCooldown,"RA_ARROWSTORM",-700; bonus2 bAddSize,Size_All,15; } if (.@r>=13) { bonus2 bSkillAtk,"RA_ARROWSTORM",15; }
.@r = getrefine();
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus bLongAtkRate,getskilllv("AC_OWL");
}
if (.@r>=9) {
bonus bMaxSPrate,10;
bonus2 bSkillAtk,"RA_ARROWSTORM",25;
}
if (.@r>=11) {
bonus2 bSkillCooldown,"RA_ARROWSTORM",-700;
bonus2 bAddSize,Size_All,15;
}
if (.@r>=13) {
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
}