ID #700014
Weapon
Triangle Bomb Booster Bow
Buy Price: N/A
Sell Price: N/A
A Bow designed to help adventurers grow.
_______________________
Cannot be refined normally.
_______________________
ATK +2%
_______________________
For each Refine Level:
ATK +3
_______________________
For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
_______________________
Refine Level +7:
For each 2 Levels of Vulture's Eye:
Decreases After Skill Delay by 1%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases damage of Triangle Shot and Feint Bomb by 25%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +13:
Increases damage of Triangle Shot and Feint Bomb by additional 25%.
_______________________
Type: Bow
Attack: 210
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Shadow Chaser
_______________________
Cannot be refined normally.
_______________________
ATK +2%
_______________________
For each Refine Level:
ATK +3
_______________________
For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
_______________________
Refine Level +7:
For each 2 Levels of Vulture's Eye:
Decreases After Skill Delay by 1%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases damage of Triangle Shot and Feint Bomb by 25%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +13:
Increases damage of Triangle Shot and Feint Bomb by additional 25%.
_______________________
Type: Bow
Attack: 210
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Shadow Chaser
Basic Information
Type
Weapon
Range
5
Job Requirements
Rogue
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bDelayrate,-1*(getskilllv("AC_VULTURE")/2); } if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",25; bonus2 bSkillAtk,"SC_FEINTBOMB",25; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,15; } if (.@r>=13) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",25; bonus2 bSkillAtk,"SC_FEINTBOMB",25; }
.@r = getrefine();
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus bDelayrate,-1*(getskilllv("AC_VULTURE")/2);
}
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
bonus2 bSkillAtk,"SC_FEINTBOMB",25;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bLongAtkRate,15;
}
if (.@r>=13) {
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
bonus2 bSkillAtk,"SC_FEINTBOMB",25;
}