ID #700009
Weapon
Pigritia Rhythm [2]
Buy Price: N/A
Sell Price: N/A
Prototype of automatic shooting bow with new technology.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Increases damage of Severe Rainstorm by 10%.
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For each 3 Refine Levels:
ATK +12
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Refine Level +7:
Increases damage of Severe Rainstorm by additional 15%.
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Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 2.5 seconds.
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Refine Level +11:
Increases damage of Severe Rainstorm by additional 20%.
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Type: Bow
Attack: 190
Weight: 100
Weapon Level: 4
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Requirement:
Base Level 150
Minstrel and Wanderer
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Severe Rainstorm by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Severe Rainstorm by additional 15%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 2.5 seconds.
_______________________
Refine Level +11:
Increases damage of Severe Rainstorm by additional 20%.
_______________________
Type: Bow
Attack: 190
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Minstrel and Wanderer
Monster Drops
Normal Drops
Broken Beta
Rate: 1.5%
Senior Aries
Rate: 2.5%
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Basic Information
Type
Weapon
Weight
1000
Range
5
Acquisition method
Equipment reform
Job Requirements
Bard/Dancer
Yes
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; } if (.@r>=9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2500; } if (.@r>=11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; }
.@r = getrefine();
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
if (.@r>=9) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2500;
}
if (.@r>=11) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
}