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ID #650024 Weapon

Huuma Shuriken Clearness-LT [2]

Buy Price: N/A Sell Price: N/A
An improved version of the huuma shuriken used by famous ninjas in the past.
Resonates with Hero's Boots-LT.
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Indestructible in battle
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Base Level at least 210:
POW +2, P.ATK +1.
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For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
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Refine Level +7:
Increases damage of Swirling Petal by 30%.
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Decreases Swirling Petal skill cooldown by 2 second.
Increases damage of Swirling Petal by additional 15%.
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Refine Level +11:
Increases Physical Damage against enemies of Fire, Shadow and Holy element by 25%.
Increases Physical Damage against enemies of Undead, Demon and Angel race by 25%.
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When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Ranged Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
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Type: Huuma Shuriken
Attack: 290
Weight: 230
Weapon Level: 5
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Requirement:
Base Level 190
Ninja classes

Equipment Reform

Available through the reform system Hero_Weapon_Hammer_6

Available through the reform system Plus7_Refine_NPC

Basic Information

Weapon
2300
1
Equipment reform

Job Requirements

Yes

Requirements

5
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"KO_HUUMARANKA",30; if (.@r>=9) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000; bonus2 bSkillAtk,"KO_HUUMARANKA",15; if (.@r>=11) { bonus2 bAddEle,Ele_Fire,25; bonus2 bAddEle,Ele_Dark,25; bonus2 bAddEle,Ele_Holy,25; bonus2 bAddEle,Ele_Undead,25; bonus2 bAddRace,RC_Undead,25; bonus2 bAddRace,RC_Angel,25; bonus2 bAddRace,RC_Demon,25; bonus2 bAddRace,RC_Dragon,25; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"KO_HUUMARANKA",30;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;
      bonus2 bSkillAtk,"KO_HUUMARANKA",15;
      if (.@r>=11) {
         bonus2 bAddEle,Ele_Fire,25;
         bonus2 bAddEle,Ele_Dark,25;
         bonus2 bAddEle,Ele_Holy,25;
         bonus2 bAddEle,Ele_Undead,25;
         bonus2 bAddRace,RC_Undead,25;
         bonus2 bAddRace,RC_Angel,25;
         bonus2 bAddRace,RC_Demon,25;
         bonus2 bAddRace,RC_Dragon,25;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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