ID #650021
Weapon
Vivatus Fides Cross Huuma Shuriken [2]
Buy Price: N/A
Sell Price: N/A
A huuma shuriken reborn with the power of true faith through a ritual of purification.
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Indestructible in battle
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Increases damage of Cross Slash by 10%.
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For each 3 Refine Levels:
ATK +18
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Refine Level +7:
Increases damage of Cross Slash by additional 20%.
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Refine Level +9:
Decreases Cross Slash skill cooldown by 2 seconds.
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Refine Level +11:
Increases damage of Cross Slash by additional 25%.
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Refine Level +12:
Increases Ranged Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Cross Slash +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
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Type: Huuma Shuriken
Attack: 360
Weight: 220
Weapon Level: 4
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Requirement:
Base Level 210
Shinkiro, Shiranui
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Indestructible in battle
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Increases damage of Cross Slash by 10%.
_______________________
For each 3 Refine Levels:
ATK +18
_______________________
Refine Level +7:
Increases damage of Cross Slash by additional 20%.
_______________________
Refine Level +9:
Decreases Cross Slash skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Cross Slash by additional 25%.
_______________________
Refine Level +12:
Increases Ranged Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Cross Slash +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
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Type: Huuma Shuriken
Attack: 360
Weight: 220
Weapon Level: 4
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Requirement:
Base Level 210
Shinkiro, Shiranui
Equipment Reform
Available through the reform system Vivatus_Weapon_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
2200
Range
1
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
210
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; if (.@r>=9) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r>=11) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r>=11) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}