ID #650019
Weapon
Precision Slasher [2]
Buy Price: N/A
Sell Price: N/A
A huuma shuriken equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Scrap Slasher.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
Increases damage of Huuma Shuriken - Grasp by 6%.
_______________________
For each 3 Refine Levels:
Increases damage of Huuma Shuriken - Construct by 8%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
[Bonus by Grade]
[Grade D]: CON +2.
[Grade C]: Damage of Huuma Shuriken - Grasp +10%.
[Grade B]: P.ATK +2.
_______________________
Type: Huuma Shuriken
Attack: 360
Weight: 230
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Shinkiro, Shiranui
It is more difficult to handle than the existing Scrap Slasher.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
Increases damage of Huuma Shuriken - Grasp by 6%.
_______________________
For each 3 Refine Levels:
Increases damage of Huuma Shuriken - Construct by 8%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
[Bonus by Grade]
[Grade D]: CON +2.
[Grade C]: Damage of Huuma Shuriken - Grasp +10%.
[Grade B]: P.ATK +2.
_______________________
Type: Huuma Shuriken
Attack: 360
Weight: 230
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Shinkiro, Shiranui
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
2300
Range
1
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
220
Scripts
Script bonus bUnbreakableWeapon; .@r = getrefine(); .@g = getenchantgrade(); bonus2 bSkillAtk,"SS_FUUMASHOUAKU",6*(.@r/2); bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",8*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } }
bonus bUnbreakableWeapon;
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",6*(.@r/2);
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",8*(.@r/3);
bonus bLongAtkRate,4*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bPow,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
}
}
}