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ID #650004 Weapon

Patent Huuma Shuriken Clearness [2]

Buy Price: N/A Sell Price: N/A
A wind eagle sword used by a famous ninja.
The blue energy began to show off its natural strength.
It resonates with Great Hero's Boots.
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Indestructible in battle
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For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
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Refine Level +7:
Increases damage of Swirling Petal by 30%.
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Decreases Swirling Petal skill cooldown by 1 second.
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Refine Level +11:
Increases Physical Damage against enemies of Fire, Shadow and Holy element by 20%.
Increases Physical Damage against enemies of Undead, Demon and Angel race by 20%.
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When equipped with Great Hero's Boots:
STR +10
Increases Ranged Physical Damage by 5%.
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Type: Huuma Shuriken
Attack: 290
Weight: 230
Weapon Level: 4
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Requirement:
Base Level 150
Ninja

Equipment Reform

Available through the reform system C_Weapon_Reform_1

Available through the reform system C_Weapon_Reform_2

Available through the reform system C_Weapon_Reform_3

Available through the reform system Hero_Weapon_Up_Box_6

Basic Information

Weapon
2300
1
Equipment reform

Job Requirements

Yes

Requirements

4
150

Scripts

bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,.@r/3*2; if (.@r>=7) { bonus2 bSkillAtk,"KO_HUUMARANKA",30; bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } if (.@r>=11) { bonus2 bAddEle,Ele_Fire,20; bonus2 bAddEle,Ele_Dark,20; bonus2 bAddEle,Ele_Holy,20; bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Angel,20; }
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,.@r/3*2;
if (.@r>=7) {
   bonus2 bSkillAtk,"KO_HUUMARANKA",30;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
if (.@r>=11) {
   bonus2 bAddEle,Ele_Fire,20;
   bonus2 bAddEle,Ele_Dark,20;
   bonus2 bAddEle,Ele_Holy,20;
   bonus2 bAddRace,RC_Undead,20;
   bonus2 bAddRace,RC_Demon,20;
   bonus2 bAddRace,RC_Angel,20;
}
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