ID #650003
Weapon
Wrath Wheel [2]
Buy Price: N/A
Sell Price: N/A
A large chunk of metal from somewhere in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Indestructible in battle
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Increases damage of Swirling Petal by 15%.
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For each 3 Refine Levels:
ATK +6
Decreases Variable Casting Time by 2%.
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Refine Level +7:
Increases damage of Cross Slash by 15%.
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Refine Level +9:
Decreases Swirling Petal skill cooldown by 2 seconds.
Decreases Cross Slash skill cooldown by 1 second.
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Refine Level +11:
Increases damage of Swirling Petal and Cross Slash by additional 20%.
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Type: Huuma Shuriken
Attack: 320
Element: Wind
Weight: 180
Weapon Level: 4
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Requirement:
Base Level 150
Ninja classes
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of Swirling Petal by 15%.
_______________________
For each 3 Refine Levels:
ATK +6
Decreases Variable Casting Time by 2%.
_______________________
Refine Level +7:
Increases damage of Cross Slash by 15%.
_______________________
Refine Level +9:
Decreases Swirling Petal skill cooldown by 2 seconds.
Decreases Cross Slash skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Swirling Petal and Cross Slash by additional 20%.
_______________________
Type: Huuma Shuriken
Attack: 320
Element: Wind
Weight: 180
Weapon Level: 4
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Requirement:
Base Level 150
Ninja classes
Monster Drops
Normal Drops
Broken Cleaner
Rate: 1.5%
Senior Papila Ruba
Rate: 2.5%
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Basic Information
Type
Weapon
Weight
1800
Range
1
Acquisition method
Equipment reform
Job Requirements
Ninja
Yes
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); bonus bAtkEle,Ele_Wind; bonus bUnbreakableWeapon; bonus2 bSkillAtk,"KO_HUUMARANKA",15; bonus bVariableCastrate,-2*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15; } if (.@r>=9) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000; } if (.@r>=11) { bonus2 bSkillAtk,"KO_HUUMARANKA",20; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; }
.@r = getrefine();
bonus bAtkEle,Ele_Wind;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
bonus bVariableCastrate,-2*(.@r/3);
bonus bBaseAtk,6*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
}
if (.@r>=9) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000;
}
if (.@r>=11) {
bonus2 bSkillAtk,"KO_HUUMARANKA",20;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
}