ID #640049
Weapon
Dimensions Arch Staff [2]
Buy Price: N/A
Sell Price: N/A
A two-handed staff imbued with rune magic.
_______________________
Indestructible in battle
_______________________
MATK +330
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by additional 10%.
If the Weapon and Headgear's Grade are A or higher:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.
Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Storm Cannon and Crimson Arrow +15%.
[Grade B]: Magical Damage with Wind and Fire element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
_______________________
Type: Two-Handed Staff
Attack: 120
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Arch Mage
_______________________
Indestructible in battle
_______________________
MATK +330
_______________________
MATK +3%
Increases damage of Storm Cannon and Crimson Arrow by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Storm Cannon and Crimson Arrow by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Wind and Fire element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
_______________________
Refine Level +11:
Increases damage of Storm Cannon and Crimson Arrow by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases Magical Damage with Ghost element by 30%.
Increases Magical Damage with Wind and Fire element by additional 10%.
If the Weapon and Headgear's Grade are A or higher:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.
Casting Crimson Arrow has a chance to auto cast Level 1 Storm Cannon.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Storm Cannon and Crimson Arrow +15%.
[Grade B]: Magical Damage with Wind and Fire element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
_______________________
Type: Two-Handed Staff
Attack: 120
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Arch Mage
Equipment Reform
Available through the reform system Dimen_W_Refine
- Abyss Magic Jewel × 10
- Time Dimension Magic Jewel × 10
- Zelunium × 75
- Shadowdecon × 75
- Etel Stone × 15
Basic Information
Type
Weapon
Weight
2000
Range
1
Acquisition method
Equipment reform
Job Requirements
Wizard
Yes
Requirements
Weapon Level
5
Min Level
250
Item Flags
Drop Effect
Yes
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,25*(.@r/2); bonus bUnbreakableWeapon; bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"AG_CRIMSON_ARROW",15+5*(.@r/3); bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15+5*(.@r/3); bonus2 bSkillAtk,"AG_STORM_CANNON",15+5*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,25; bonus2 bMagicAtkEle,Ele_Wind,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"AG_CRIMSON_ARROW",15; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15; bonus2 bSkillAtk,"AG_STORM_CANNON",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_CRIMSON_ARROW",15; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15; bonus2 bSkillAtk,"AG_STORM_CANNON",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,25*(.@r/2);
bonus bUnbreakableWeapon;
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",15+5*(.@r/3);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15+5*(.@r/3);
bonus2 bSkillAtk,"AG_STORM_CANNON",15+5*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,25;
bonus2 bMagicAtkEle,Ele_Wind,25;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bSMatk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",15;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15;
bonus2 bSkillAtk,"AG_STORM_CANNON",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",15;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15;
bonus2 bSkillAtk,"AG_STORM_CANNON",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}