ID #640046
Weapon
Muqaddas Jaydukhar [2]
Buy Price: N/A
Sell Price: N/A
An two-handed staff created by combining holy relics and magical powers.
_______________________
Indestructible in battle
_______________________
MATK +330
MATK +5%
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Earth and Water element by 10%.
_______________________
Refine Level +9:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
_______________________
Refine Level +11:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]: Magical Damage against enemies of Small size +15%.
[Grade C]: Magical Damage against enemies of Medium size +15%.
[Grade B]: Magical Damage against enemies of Large size +15%.
[Grade A]: S.MATK +5
_______________________
Type: Two-Handed Staff
Attack: 80
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Arch Mage
_______________________
Indestructible in battle
_______________________
MATK +330
MATK +5%
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Earth and Water element by 10%.
_______________________
Refine Level +9:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
_______________________
Refine Level +11:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.
_______________________
[Bonus by Grade]
[Grade D]: Magical Damage against enemies of Small size +15%.
[Grade C]: Magical Damage against enemies of Medium size +15%.
[Grade B]: Magical Damage against enemies of Large size +15%.
[Grade A]: S.MATK +5
_______________________
Type: Two-Handed Staff
Attack: 80
Weight: 200
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Arch Mage
Equipment Reform
Available through the reform system Mocadas_Refine_Box
- Bishop's Holy Water × 150
- Bishop's Relic × 150
Basic Information
Type
Weapon
Weight
2000
Range
1
Acquisition method
Equipment reform
Job Requirements
Wizard
Yes
Requirements
Weapon Level
5
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; if (.@r>=9) { bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; if (.@r>=11) { bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,5; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if (.@r>=9) {
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
if (.@r>=11) {
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10;
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAddSize,Size_Small,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_Medium,15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddSize,Size_Large,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,5;
}
}
}
}