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ID #640036 Weapon

Devil Wing Staff [2]

Buy Price: N/A Sell Price: N/A
A two-handed staff crafted to control demonic magic.
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Indestructible in battle
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MATK +290
MATK +5%, SPL +2
Increases damage of Soul Vulcan Strike by 5%.
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Refine Level +5:
Increases damage of Soul Vulcan Strike by additional 10%.
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Refine Level +7:
Increases Magical Damage with Ghost and Shadow element by 5%.
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Refine Level +9:
Increases damage of Soul Vulcan Strike by additional 10%.
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Refine Level +10:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Soul Vulcan Strike by additional 5%.
Increases damage of Mystery Illusion by 15%.
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[Bonus by Grade]
[Grade D]: Magical Damage with Ghost and Shadow element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.
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Type: Two-Handed Staff
Attack: 95
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 215
Arch Mage

Equipment Reform

Available through the reform system Injustice_Weapon_Hammer

Available through the reform system Plus7_Refine_NPC

Basic Information

Weapon
1400
1
Equipment reform

Job Requirements

Yes

Requirements

5
215

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5; if (.@r>=5) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Dark,5; bonus2 bMagicAtkEle,Ele_Ghost,5; if (.@r>=9) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Dark,10; bonus2 bMagicAtkEle,Ele_Ghost,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
   if (.@r>=7) {
      bonus2 bMagicAtkEle,Ele_Dark,5;
      bonus2 bMagicAtkEle,Ele_Ghost,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
         if (.@r>=10) {
            bonus bVariableCastrate,-10;
            if (.@r>=11) {
               bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15;
               bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_Dark,10;
   bonus2 bMagicAtkEle,Ele_Ghost,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddEle,Ele_All,10;
         }
      }
   }
}
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