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ID #640035 Weapon

Flush Detecting Staff [2]

Buy Price: N/A Sell Price: N/A
A Detecting Staff enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
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MATK +350
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Indestructible in battle
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MATK +10%
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 20%.
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Refine Level +7:
MATK +90
Decreases Variable Casting Time by 15%.
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Refine Level +9:
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.
Increases Magical Damage against enemies of every size by 20%.
Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.
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Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.
Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 25.
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[Bonus by Grade]
[Grade D]: S.MATK +10
[Grade C]: Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.
[Grade B]: Magical Damage against enemies of every element +10%.
[Grade A]: Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.
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Type: Two-Handed Staff
Attack: 180
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 250
Arch Mage

Equipment Reform

Available through the reform system F_Ein_Weapon_Hammer

Available through the reform system Plus7_Refine_NPC

Basic Information

Weapon
1200
1
Equipment reform

Job Requirements

Yes

Requirements

5
250

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,10; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20; bonus2 bSkillAtk,"AG_STORM_CANNON",20; bonus2 bSkillAtk,"AG_ALL_BLOOM",20; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",20; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",20; if (.@r>=7) { bonus bVariableCastrate,-15; bonus bMatk,90; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAddSize,Size_All,20; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25; bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25; bonus2 bSkillUseSP,"AG_STORM_CANNON",-25; bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25; bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25; bonus2 bSkillUseSP,"AG_STORM_CANNON",-25; bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;
bonus2 bSkillAtk,"AG_STORM_CANNON",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",20;
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   bonus bMatk,90;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Fire,15;
      bonus2 bMagicAtkEle,Ele_Wind,15;
      bonus2 bMagicAddSize,Size_All,20;
      bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
      bonus2 bSkillAtk,"AG_STORM_CANNON",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
      bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
      bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
      bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
      bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
         bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
         bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
         bonus2 bSkillAtk,"AG_STORM_CANNON",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
         bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
         bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
         bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
         bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
         bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
      bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
      bonus2 bSkillAtk,"AG_STORM_CANNON",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
      bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
            bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
            bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
            bonus2 bSkillAtk,"AG_STORM_CANNON",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
            bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
         }
      }
   }
}
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