ID #640031
Weapon
Solid Staff [2]
Buy Price: N/A
Sell Price: N/A
A staff made of refined clock tower parts and quenched with etheric power.
It supplemented the shortcomings of the existing Fortified Staff.
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Indestructible in battle
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MATK +290
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For each 2 Refine Levels:
Increases damage of Frozen Slash and Crimson Arrow by 6%.
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For each 3 Refine Levels:
Increases damage of Crystal Impact by 5%.
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For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
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[Bonus by Grade]
[Grade D]: SPL +2
[Grade C]: Damage of Frozen Slash and Crimson Arrow +10%.
[Grade B]: S.MATK +2
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Type: Two-Handed Staff
Attack: 150
Weight: 220
Weapon Level: 5
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Requirement:
Base Level 220
Arch Mage
It supplemented the shortcomings of the existing Fortified Staff.
_______________________
Indestructible in battle
_______________________
MATK +290
_______________________
For each 2 Refine Levels:
Increases damage of Frozen Slash and Crimson Arrow by 6%.
_______________________
For each 3 Refine Levels:
Increases damage of Crystal Impact by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Bonus by Grade]
[Grade D]: SPL +2
[Grade C]: Damage of Frozen Slash and Crimson Arrow +10%.
[Grade B]: S.MATK +2
_______________________
Type: Two-Handed Staff
Attack: 150
Weight: 220
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Arch Mage
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
2200
Range
1
Acquisition method
Equipment reform
Job Requirements
Wizard
Yes
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",6*(.@r/2); bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",6*(.@r/2); bonus2 bSkillAtk,"AG_FROZEN_SLASH",6*(.@r/2); bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",5*(.@r/3); bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",5*(.@r/3); bonus2 bMagicAtkEle,Ele_All,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,2; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",6*(.@r/2);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",6*(.@r/2);
bonus2 bSkillAtk,"AG_FROZEN_SLASH",6*(.@r/2);
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",5*(.@r/3);
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",5*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
}
}
}