ID #640026
Weapon
Paradise Soul Reaper Soulstick
Buy Price: N/A
Sell Price: N/A
A high-quality two-handed staff made by the Paradise Group.
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MATK +200
MATK +5%
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Indestructible in battle
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For each Level of Happy Break:
Decreases Variable Casting Time by 1%.
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Base Level at least 105:
Increases Magical Damage with Shadow element by 15%.
Increases damage of Curse Explosion by 25%.
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Base Level at least 110:
Decreases Curse of Wicked Soul skill cooldown by 2 seconds.
Increases Magical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Curse Explosion by additional 15%.
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Type: Two-Handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Soul Reaper classes
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Happy Break:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Shadow element by 15%.
Increases damage of Curse Explosion by 25%.
_______________________
Base Level at least 110:
Decreases Curse of Wicked Soul skill cooldown by 2 seconds.
Increases Magical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Curse Explosion by additional 15%.
_______________________
Type: Two-Handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Soul Reaper classes
Basic Information
Type
Weapon
Range
1
Job Requirements
Soul Linker
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@a = getskilllv("TK_SPTIME"); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bVariableCastrate,-1*.@a; if (BaseLevel>=105) { bonus2 bMagicAtkEle,Ele_Dark,15; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",25; if (BaseLevel>=110) { bonus2 bSkillCooldown,"SP_SOULCURSE",-2000; bonus2 bMagicAddSize,Size_All,15; if (BaseLevel>=115) bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; } }
.@a = getskilllv("TK_SPTIME");
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bVariableCastrate,-1*.@a;
if (BaseLevel>=105) {
bonus2 bMagicAtkEle,Ele_Dark,15;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",25;
if (BaseLevel>=110) {
bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
bonus2 bMagicAddSize,Size_All,15;
if (BaseLevel>=115)
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
}
}