ID #640025
Weapon
Paradise Soul Reaper Staff
Buy Price: N/A
Sell Price: N/A
A high-quality two-handed staff made by the Paradise Group.
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Happy Break:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with every element by 10%.
Increases damage of Espa and Eswhoo by 25%.
_______________________
Base Level at least 110:
Decreases Variable Casting Time by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Espa and Eswhoo by additional 15%.
_______________________
Type: Two-Handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Soul Reaper classes
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Happy Break:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with every element by 10%.
Increases damage of Espa and Eswhoo by 25%.
_______________________
Base Level at least 110:
Decreases Variable Casting Time by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Espa and Eswhoo by additional 15%.
_______________________
Type: Two-Handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Soul Reaper classes
Basic Information
Type
Weapon
Range
1
Job Requirements
Soul Linker
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@a = getskilllv("TK_SPTIME"); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bVariableCastrate,-1*.@a; if (BaseLevel>=105) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SP_SPA",25; bonus2 bSkillAtk,"SP_SWHOO",25; if (BaseLevel>=110) { bonus bVariableCastrate,-10; bonus2 bMagicAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"SP_SPA",15; bonus2 bSkillAtk,"SP_SWHOO",15; } } }
.@a = getskilllv("TK_SPTIME");
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bVariableCastrate,-1*.@a;
if (BaseLevel>=105) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SP_SPA",25;
bonus2 bSkillAtk,"SP_SWHOO",25;
if (BaseLevel>=110) {
bonus bVariableCastrate,-10;
bonus2 bMagicAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"SP_SPA",15;
bonus2 bSkillAtk,"SP_SWHOO",15;
}
}
}