ID #640024
Weapon
Paradise Warlock Wand
Buy Price: N/A
Sell Price: N/A
A high-quality two-handed staff made by the Paradise Group.
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Mystical Amplification:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Wind and Ghost element by 10%.
Increases damage of Chain Lightning and Soul Expansion by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Wind and Ghost element by additional 15%.
Increases Magical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Chain Lightning and Soul Expansion by additional 15%.
_______________________
Type: Two-Handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Warlock classes
_______________________
MATK +200
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Mystical Amplification:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Wind and Ghost element by 10%.
Increases damage of Chain Lightning and Soul Expansion by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Wind and Ghost element by additional 15%.
Increases Magical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Chain Lightning and Soul Expansion by additional 15%.
_______________________
Type: Two-Handed Staff
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Warlock classes
Basic Information
Type
Weapon
Range
1
Job Requirements
Wizard
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@a = getskilllv("HW_MAGICPOWER"); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bVariableCastrate,-1*.@a; if (BaseLevel>=105) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",25; bonus2 bSkillAtk,"WL_SOULEXPANSION",25; if (BaseLevel>=110) { bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15; bonus2 bSkillAtk,"WL_SOULEXPANSION",15; } } }
.@a = getskilllv("HW_MAGICPOWER");
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bVariableCastrate,-1*.@a;
if (BaseLevel>=105) {
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",25;
bonus2 bSkillAtk,"WL_SOULEXPANSION",25;
if (BaseLevel>=110) {
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
bonus2 bSkillAtk,"WL_SOULEXPANSION",15;
}
}
}