ID #640021
Weapon
Vivatus Fides Two-handed Staff [2]
Buy Price: N/A
Sell Price: N/A
A two-handed staff reborn with the power of true faith through a ritual of purification.
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Indestructible in battle
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MATK +340
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Increases damage of Comet by 10%.
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For each 3 Refine Levels:
MATK +18
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Refine Level +7:
Increases damage of Comet by additional 20%.
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Refine Level +9:
Increases Magical Damage against enemies of every size by 15%.
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Refine Level +11:
Increases damage of Comet by additional 25%.
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Refine Level +12:
Increases Magical Damage with Neutral element by 15%.
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[Bonus by Grade]
[Grade D]: Refine Level +11: Magical Damage against enemies of every element +15%.
[Grade C]: Damage of Comet +15%.
[Grade B]: MATK +7%.
[Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels.
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Type: Two-Handed Staff
Attack: 200
Weight: 200
Weapon Level: 4
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Requirement:
Base Level 210
Arch Mage
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Indestructible in battle
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MATK +340
_______________________
Increases damage of Comet by 10%.
_______________________
For each 3 Refine Levels:
MATK +18
_______________________
Refine Level +7:
Increases damage of Comet by additional 20%.
_______________________
Refine Level +9:
Increases Magical Damage against enemies of every size by 15%.
_______________________
Refine Level +11:
Increases damage of Comet by additional 25%.
_______________________
Refine Level +12:
Increases Magical Damage with Neutral element by 15%.
_______________________
[Bonus by Grade]
[Grade D]: Refine Level +11: Magical Damage against enemies of every element +15%.
[Grade C]: Damage of Comet +15%.
[Grade B]: MATK +7%.
[Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels.
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Type: Two-Handed Staff
Attack: 200
Weight: 200
Weapon Level: 4
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Requirement:
Base Level 210
Arch Mage
Equipment Reform
Available through the reform system Vivatus_Weapon_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
2000
Range
1
Acquisition method
Equipment reform
Job Requirements
Wizard
Yes
Requirements
Weapon Level
5
Min Level
210
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"WL_COMET",10; bonus bMatk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"WL_COMET",20; if (.@r>=9) { bonus2 bMagicAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"WL_COMET",25; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_Neutral,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WL_COMET",15; if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bSMatk,(.@r/3); bonus bSpl,(.@r/3); } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"WL_COMET",10;
bonus bMatk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"WL_COMET",20;
if (.@r>=9) {
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=11) {
bonus2 bSkillAtk,"WL_COMET",25;
if (.@r>=12) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WL_COMET",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bMatkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,(.@r/3);
bonus bSpl,(.@r/3);
}
}
}