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ID #640017 Weapon

Thanatos Two-handed Staff-AD [2]

Buy Price: N/A Sell Price: N/A
Thanos' two-handed staff remodeled with the addition of Tim Artnard's technology.
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Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds.
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For each 2 Refine Levels:
MATK +10
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For each 3 Refine Levels:
Increases damage of Crimson Rock by 10%.
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Refine Level +7:
Decreases After Skill Delay by 10%.
Increases Magical Damage with Fire and Earth element by 15%.
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Refine Level +9:
Increases damage of Earth Strain by 40%.
Increases damage of Crimson Rock by additional 15%.
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Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Decreases damage taken from against enemies of all elements by 15%.
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[Bonus by Grade]
[Grade D]: MATK +2%, Damage of Floral Flare Road and Stratum Tremor +10%.
[Grade C]: MATK +3%, S.MATK +1.
[Grade B]: Damage of Floral Flare Road and Stratum Tremor +10%.
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Type: Two-Handed Staff
Attack: 150
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 190
Warlock

Equipment Reform

Available through the reform system Thanos_Refine_Hammer

Available through the reform system Plus7_Refine_NPC

Basic Information

Weapon
1400
1
Equipment reform

Job Requirements

Yes

Requirements

5
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC; bonus bMatk,10*(.@r/2); bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus bDelayrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"WL_EARTHSTRAIN",40; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bSubEle,Ele_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,2; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",10; if (.@g >= ENCHANTGRADE_C) { bonus bSMatk,1; bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",10; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r/3);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Earth,15;
   bonus2 bMagicAtkEle,Ele_Fire,15;
   bonus bDelayrate,-10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"WL_EARTHSTRAIN",40;
      bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
      if (.@r>=11) {
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bSubEle,Ele_All,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,2;
   bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10;
   bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus bMatkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",10;
         bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",10;
      }
   }
}
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