ID #640014
Weapon
Poenitentia Termes [2]
Buy Price: N/A
Sell Price: N/A
A staff containing the pain of bereavement.
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Indestructible in battle
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MATK +300
MATK +10%
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Increases damage of Crimson Arrow and Frozen Slash by 10%.
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For each 2 Refine Levels:
Increases damage of Crimson Rock and Frost Misty by 3%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Crimson Rock and Frost Misty by additional 25%.
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Refine Level +11:
Increases Magical Damage with Fire and Water element by 10%.
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[Bonus by Grade]
[Grade D]: Damage of Crimson Arrow and Frozen Slash +5%.
[Grade C]: Damage of Crimson Arrow and Frozen Slash +8%, S.MATK +1.
[Grade B]: Damage of Crimson Arrow and Frozen Slash +12%, SPL +2.
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Type: Two-Handed Staff
Attack: 170
Weight: 200
Weapon Level: 5
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Requirement:
Base Level 230
Arch Mage
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Indestructible in battle
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MATK +300
MATK +10%
_______________________
Increases damage of Crimson Arrow and Frozen Slash by 10%.
_______________________
For each 2 Refine Levels:
Increases damage of Crimson Rock and Frost Misty by 3%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Crimson Rock and Frost Misty by additional 25%.
_______________________
Refine Level +11:
Increases Magical Damage with Fire and Water element by 10%.
_______________________
[Bonus by Grade]
[Grade D]: Damage of Crimson Arrow and Frozen Slash +5%.
[Grade C]: Damage of Crimson Arrow and Frozen Slash +8%, S.MATK +1.
[Grade B]: Damage of Crimson Arrow and Frozen Slash +12%, SPL +2.
_______________________
Type: Two-Handed Staff
Attack: 170
Weight: 200
Weapon Level: 5
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Requirement:
Base Level 230
Arch Mage
Equipment Reform
Available through the reform system Poenitentia_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
2000
Range
1
Acquisition method
Equipment reform
Job Requirements
Wizard
Yes
Requirements
Weapon Level
5
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"WL_FROSTMISTY",3*(.@r/2); bonus2 bSkillAtk,"WL_CRIMSONROCK",3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"WL_FROSTMISTY",25; bonus2 bSkillAtk,"WL_CRIMSONROCK",25; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"AG_CRIMSON_ARROW",5; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5; bonus2 bSkillAtk,"AG_FROZEN_SLASH",5; if (.@g >= ENCHANTGRADE_C) { bonus bSMatk,1; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",8; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",8; bonus2 bSkillAtk,"AG_FROZEN_SLASH",8; if (.@g >= ENCHANTGRADE_B) { bonus bSpl,2; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",12; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",12; bonus2 bSkillAtk,"AG_FROZEN_SLASH",12; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
bonus2 bSkillAtk,"WL_FROSTMISTY",3*(.@r/2);
bonus2 bSkillAtk,"WL_CRIMSONROCK",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"WL_FROSTMISTY",25;
bonus2 bSkillAtk,"WL_CRIMSONROCK",25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",5;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",8;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",8;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,2;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",12;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",12;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",12;
}
}
}