ID #630003
Weapon
Luxuria Pierce [2]
Buy Price: N/A
Sell Price: N/A
Scientific instrument that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Hundred Spear by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Hundred Spear by additional 15%.
_______________________
Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Hundred Spear by additional 20%.
_______________________
Type: Two-Handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rune Knight
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Hundred Spear by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Hundred Spear by additional 15%.
_______________________
Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Hundred Spear by additional 20%.
_______________________
Type: Two-Handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rune Knight
Monster Drops
Normal Drops
Red Pitaya
Rate: 1.5%
Senior Papila Cae
Rate: 2.5%
Equipment Reform
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Basic Information
Type
Weapon
Weight
3300
Range
3
Acquisition method
Equipment reform
Job Requirements
Knight
Yes
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500; } if (.@r>=11) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",20; }
.@r = getrefine();
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
}
if (.@r>=9) {
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500;
}
if (.@r>=11) {
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",20;
}