ID #620018
Weapon
Blasti-OSAD [2]
Buy Price: N/A
Sell Price: N/A
An upgraded axe with a invisible blade.
Normally you don't see the blade, but when you swing, you can see it faintly reddish.
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Indestructible in battle
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Decreases damage taken from Medium and Large size by 15%.
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Refine Level +7:
Decreases damage taken from Medium and Large size by additional 15%.
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Refine Level +9:
Increases Ranged Physical Damage by 15%.
Increases damage of Arm Cannon by 25%.
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Refine Level +11:
Decreases After Skill Delay by 15%.
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Type: Two-Handed Axe
Attack: 400
Weight: 450
Weapon Level: 5
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Requirement:
Base Level 170
Mechanic
Normally you don't see the blade, but when you swing, you can see it faintly reddish.
_______________________
Indestructible in battle
_______________________
Decreases damage taken from Medium and Large size by 15%.
_______________________
Refine Level +7:
Decreases damage taken from Medium and Large size by additional 15%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
Increases damage of Arm Cannon by 25%.
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
_______________________
Type: Two-Handed Axe
Attack: 400
Weight: 450
Weapon Level: 5
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Requirement:
Base Level 170
Mechanic
Equipment Reform
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
4500
Range
1
Acquisition method
Equipment reform
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
5
Min Level
170
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; if (.@r>=7) { bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; bonus bAtkRate,5; if (.@r>=9) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NC_ARMSCANNON",25; if (.@r>=11) { bonus bDelayrate,-15; } } }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
if (.@r>=7) {
bonus2 bSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
if (.@r>=11) {
bonus bDelayrate,-15;
}
}
}