ID #620016
Weapon
Wicked Axe [2]
Buy Price: N/A
Sell Price: N/A
A axe equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Axe.
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Indestructible in battle
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For each 2 Refine Levels:
Increases damage of Axe Stomp by 7%.
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For each 3 Refine Levels:
Increases damage of Axe Tornado by 8%.
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For each 4 Refine Levels:
Increases Melee Physical Damage by 3%.
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[Bonus by Grade]
[Grade D]: POW +2.
[Grade C]: Damage of Axe Stomp +10%.
[Grade B]: P.ATK +2.
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Type: Two-Handed Axe
Attack: 300
Weight: 320
Weapon Level: 5
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Requirement:
Base Level 220
Meister
It is more difficult to handle than the existing Relapse Axe.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
Increases damage of Axe Stomp by 7%.
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 8%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 3%.
_______________________
[Bonus by Grade]
[Grade D]: POW +2.
[Grade C]: Damage of Axe Stomp +10%.
[Grade B]: P.ATK +2.
_______________________
Type: Two-Handed Axe
Attack: 300
Weight: 320
Weapon Level: 5
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Requirement:
Base Level 220
Meister
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
3200
Range
1
Acquisition method
Equipment reform
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"MT_AXE_STOMP",7*(.@r/2); bonus2 bSkillAtk,"NC_AXETORNADO",8*(.@r/3); bonus bShortAtkRate,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"MT_AXE_STOMP",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"MT_AXE_STOMP",7*(.@r/2);
bonus2 bSkillAtk,"NC_AXETORNADO",8*(.@r/3);
bonus bShortAtkRate,3*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bPow,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
}
}
}