ID #620012
Weapon
Paradise Mechanic Two-Handed Axe
Buy Price: N/A
Sell Price: N/A
A high-quality two-handed axe made by the Paradise Group.
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ATK +5%
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For each Level of Weapon Research:
Increases Melee Physical Damage by 1%.
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Base Level at least 105:
Decreases Axe Tornado skill cooldown by 1 second.
Increases damage of Axe Tornado and Power Swing by 25%.
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Base Level at least 110:
Decreases After Skill Delay by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Axe Tornado and Power Swing by additional 15%.
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Type: Two-Handed Axe
Attack: 250
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Mechanic classes
_______________________
ATK +5%
_______________________
For each Level of Weapon Research:
Increases Melee Physical Damage by 1%.
_______________________
Base Level at least 105:
Decreases Axe Tornado skill cooldown by 1 second.
Increases damage of Axe Tornado and Power Swing by 25%.
_______________________
Base Level at least 110:
Decreases After Skill Delay by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Axe Tornado and Power Swing by additional 15%.
_______________________
Type: Two-Handed Axe
Attack: 250
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Mechanic classes
Basic Information
Type
Weapon
Range
1
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@a = getskilllv("BS_WEAPONRESEARCH"); bonus bAtkRate,5; bonus bShortAtkRate,.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillAtk,"NC_AXETORNADO",25; bonus2 bSkillAtk,"NC_POWERSWING",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"NC_AXETORNADO",15; bonus2 bSkillAtk,"NC_POWERSWING",15; } } }
.@a = getskilllv("BS_WEAPONRESEARCH");
bonus bAtkRate,5;
bonus bShortAtkRate,.@a;
if (BaseLevel>=105) {
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillAtk,"NC_AXETORNADO",25;
bonus2 bSkillAtk,"NC_POWERSWING",25;
if (BaseLevel>=110) {
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"NC_POWERSWING",15;
}
}
}