ID #620006
Weapon
Poenitentia Ascia [2]
Buy Price: N/A
Sell Price: N/A
A huge axe containing the pain of bereavement.
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Indestructible in battle
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ATK +10%
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Increases damage of Axe Stomp by 10%.
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For each 2 Refine Levels:
Increases damage of Axe Tornado by 3%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases damage of Axe Tornado by additional 25%.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
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[Bonus by Grade]
[Grade D]: Damage of Axe Stomp +5%.
[Grade C]: Damage of Axe Stomp +8%, P.ATK +1.
[Grade B]: Damage of Axe Stomp +12%, POW +2.
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Type: Two-Handed Axe
Attack: 325
Weight: 325
Weapon Level: 5
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Requirement:
Base Level 230
Meister
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Indestructible in battle
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ATK +10%
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Increases damage of Axe Stomp by 10%.
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For each 2 Refine Levels:
Increases damage of Axe Tornado by 3%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases damage of Axe Tornado by additional 25%.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
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[Bonus by Grade]
[Grade D]: Damage of Axe Stomp +5%.
[Grade C]: Damage of Axe Stomp +8%, P.ATK +1.
[Grade B]: Damage of Axe Stomp +12%, POW +2.
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Type: Two-Handed Axe
Attack: 325
Weight: 325
Weapon Level: 5
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Requirement:
Base Level 230
Meister
Equipment Reform
Available through the reform system Poenitentia_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
3200
Range
1
Acquisition method
Equipment reform
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
5
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,10; bonus2 bSkillAtk,"MT_AXE_STOMP",10; bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NC_AXETORNADO",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"MT_AXE_STOMP",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"MT_AXE_STOMP",8; if (.@g >= ENCHANTGRADE_B) { bonus bPow,2; bonus2 bSkillAtk,"MT_AXE_STOMP",12; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"NC_AXETORNADO",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"MT_AXE_STOMP",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"MT_AXE_STOMP",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,2;
bonus2 bSkillAtk,"MT_AXE_STOMP",12;
}
}
}