ID #620003
Weapon
Power Swing Booster Axe
Buy Price: N/A
Sell Price: N/A
A Two-Handed Axe designed to help adventurers grow.
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Cannot be refined normally.
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Indestructible in battle
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ATK +2%
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For each Refine Level:
ATK +3
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For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Weaponry Research:
Increases Melee Physical Damage by 1%.
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Refine Level +9:
Decreases Axe Tornado skill cooldown by 1 second.
Increases damage of Axe Tornado and Power Swing by 25%.
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Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Physical Damage against enemies of every size by 20%.
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Refine Level +13:
Increases damage of Axe Tornado and Power Swing by additional 15%.
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Type: Two-Handed Axe
Attack: 300
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Mechanic
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Cannot be refined normally.
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Indestructible in battle
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ATK +2%
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For each Refine Level:
ATK +3
_______________________
For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
_______________________
Refine Level +7:
For each Level of Weaponry Research:
Increases Melee Physical Damage by 1%.
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Refine Level +9:
Decreases Axe Tornado skill cooldown by 1 second.
Increases damage of Axe Tornado and Power Swing by 25%.
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Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Physical Damage against enemies of every size by 20%.
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Refine Level +13:
Increases damage of Axe Tornado and Power Swing by additional 15%.
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Type: Two-Handed Axe
Attack: 300
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Mechanic
Basic Information
Type
Weapon
Range
1
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,2; bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bShortAtkRate,getskilllv("BS_WEAPONRESEARCH"); } if (.@r>=9) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillAtk,"NC_AXETORNADO",25; bonus2 bSkillAtk,"NC_POWERSWING",25; } if (.@r>=11) { bonus2 bAddSize,Size_All,20; bonus bDelayrate,-10; } if (.@r>=13) { bonus2 bSkillAtk,"NC_AXETORNADO",15; bonus2 bSkillAtk,"NC_POWERSWING",15; }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus bShortAtkRate,getskilllv("BS_WEAPONRESEARCH");
}
if (.@r>=9) {
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillAtk,"NC_AXETORNADO",25;
bonus2 bSkillAtk,"NC_POWERSWING",25;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,20;
bonus bDelayrate,-10;
}
if (.@r>=13) {
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"NC_POWERSWING",15;
}