ID #610035
Weapon
Wicked Katar [2]
Buy Price: N/A
Sell Price: N/A
A katar equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Katar.
_______________________
For each 2 Refine Levels:
Increases damage of Impact Crater by 6%.
_______________________
For each 3 Refine Levels:
Increases damage of Savage Impact by 7%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 3%.
_______________________
[Bonus by Grade]
[Grade D]: POW +2.
[Grade C]: Damage of Impact Crater +10%.
[Grade B]: P.ATK +2.
_______________________
Type: Katar
Attack: 280
Weight: 190
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Shadow Cross
It is more difficult to handle than the existing Relapse Katar.
_______________________
For each 2 Refine Levels:
Increases damage of Impact Crater by 6%.
_______________________
For each 3 Refine Levels:
Increases damage of Savage Impact by 7%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 3%.
_______________________
[Bonus by Grade]
[Grade D]: POW +2.
[Grade C]: Damage of Impact Crater +10%.
[Grade B]: P.ATK +2.
_______________________
Type: Katar
Attack: 280
Weight: 190
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Shadow Cross
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Basic Information
Type
Weapon
Weight
1900
Range
1
Acquisition method
Equipment reform
Job Requirements
Assassin
Yes
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SHC_IMPACT_CRATER",6*(.@r/2); bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",7*(.@r/3); bonus bShortAtkRate,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",6*(.@r/2);
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",7*(.@r/3);
bonus bShortAtkRate,3*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bPow,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
}
}
}