ID #610026
Weapon
Paradise Guillotine Cross Chakram
Buy Price: N/A
Sell Price: N/A
A high-quality katar made by the Paradise Group.
_______________________
Critical +10
_______________________
For each Level of Katar Mastery:
Increases Melee Physical Damage by 1%.
_______________________
Base Level at least 105:
Decreases After Skill Delay by 5%.
Increases damage of Cross Impact and Rolling Cutter by 25%.
_______________________
Base Level at least 110:
Decreases After Skill Delay by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Cross Impact and Rolling Cutter by additional 15%.
_______________________
Type: Katar
Attack: 200
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Guillotine Cross classes
_______________________
Critical +10
_______________________
For each Level of Katar Mastery:
Increases Melee Physical Damage by 1%.
_______________________
Base Level at least 105:
Decreases After Skill Delay by 5%.
Increases damage of Cross Impact and Rolling Cutter by 25%.
_______________________
Base Level at least 110:
Decreases After Skill Delay by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Cross Impact and Rolling Cutter by additional 15%.
_______________________
Type: Katar
Attack: 200
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Guillotine Cross classes
Basic Information
Type
Weapon
Range
1
Job Requirements
Assassin
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@a = getskilllv("AS_KATAR"); bonus bCritical,10; bonus bShortAtkRate,.@a; if (BaseLevel>=105) { bonus bDelayrate,-5; bonus2 bSkillAtk,"GC_CROSSIMPACT",25; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"GC_CROSSIMPACT",15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } } }
.@a = getskilllv("AS_KATAR");
bonus bCritical,10;
bonus bShortAtkRate,.@a;
if (BaseLevel>=105) {
bonus bDelayrate,-5;
bonus2 bSkillAtk,"GC_CROSSIMPACT",25;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;
if (BaseLevel>=110) {
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
}
}
}