ID #610012
Weapon
Illusion Katar of Frozen Icicle [2]
Buy Price: N/A
Sell Price: N/A
A katar fashioned from a cold, sharp icicle.
_______________________
For each Refine Level:
ATK +5
_______________________
Refine Level +7:
Increases damage of Cross Impact by 20%.
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Critical +15
Increases Physical Damage against enemies of Fire elemental enemies and Insect race by 10%.
_______________________
When equipped with Illusion Ring:
ATK +5%
Refine Level of Illusion Katar of Frozen Icicle is +9:
Increases Critical Damage by 20%.
Refine Level of Illusion Katar of Frozen Icicle is +11:
Critical +15 for 10 seconds when using Venom Impress skill.
_______________________
Type: Katar
Attack: 220
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Assassin classes
_______________________
For each Refine Level:
ATK +5
_______________________
Refine Level +7:
Increases damage of Cross Impact by 20%.
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Critical +15
Increases Physical Damage against enemies of Fire elemental enemies and Insect race by 10%.
_______________________
When equipped with Illusion Ring:
ATK +5%
Refine Level of Illusion Katar of Frozen Icicle is +9:
Increases Critical Damage by 20%.
Refine Level of Illusion Katar of Frozen Icicle is +11:
Critical +15 for 10 seconds when using Venom Impress skill.
_______________________
Type: Katar
Attack: 220
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Assassin classes
Basic Information
Type
Weapon
Weight
1200
Range
1
Job Requirements
Assassin
Yes
Requirements
Weapon Level
4
Min Level
120
Scripts
Script .@r = getrefine(); bonus bBaseAtk,5*.@r; if (.@r>=7) { bonus2 bSkillAtk,"GC_CROSSIMPACT",20; } if (.@r>=9) { bonus bAspdRate,10; } if (.@r>=11) { bonus2 bAddRace,RC_Insect,10; bonus2 bAddEle,Ele_Fire,10; bonus bCritical,15; }
.@r = getrefine();
bonus bBaseAtk,5*.@r;
if (.@r>=7) {
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
}
if (.@r>=9) {
bonus bAspdRate,10;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Insect,10;
bonus2 bAddEle,Ele_Fire,10;
bonus bCritical,15;
}