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ID #600031 Weapon

Flush Claw Sword [2]

Buy Price: N/A Sell Price: N/A
A Claw Sword enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
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ATK +15%, Critical +10
Increases damage of Storm Slash by 20%.
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Refine Level +7:
Increases Critical Damage by 25%.
Increases Attack Speed (decreases After Attack Delay by 15%).
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Refine Level +9:
Increases Critical Damage by additional 15%.
Increases damage of Storm Slash by additional 10%.
Increases Physical Damage against enemies of every size by 20%.
Increases SP Consumption of Storm Slash by 15.
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Refine Level +11:
Critical +10
Decreases After Skill Delay by 15%.
Increases damage of Storm Slash by additional 10%.
Increases SP Consumption of Storm Slash by additional 15.
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[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Storm Slash +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Storm Slash +10%.
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Type: Two-Handed Sword
Attack: 320
Weight: 350
Weapon Level: 5
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Requirement:
Base Level 250
Dragon Knight

Equipment Reform

Available through the reform system F_Ein_Weapon_Hammer

Available through the reform system Plus7_Refine_NPC

Basic Information

Weapon
3500
1
Equipment reform

Job Requirements

Yes

Requirements

5
250

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,10; bonus bAtkRate,15; bonus2 bSkillAtk,"DK_STORMSLASH",20; if (.@r>=7) { bonus bCritAtkRate,25; bonus bAspdRate,15; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus bCritAtkRate,15; bonus2 bSkillAtk,"DK_STORMSLASH",10; bonus2 bSkillUseSP,"DK_STORMSLASH",-15; if (.@r>=11) { bonus bDelayrate,-15; bonus bCritical,10; bonus2 bSkillAtk,"DK_STORMSLASH",10; bonus2 bSkillUseSP,"DK_STORMSLASH",-15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"DK_STORMSLASH",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"DK_STORMSLASH",10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,10;
bonus bAtkRate,15;
bonus2 bSkillAtk,"DK_STORMSLASH",20;
if (.@r>=7) {
   bonus bCritAtkRate,25;
   bonus bAspdRate,15;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,20;
      bonus bCritAtkRate,15;
      bonus2 bSkillAtk,"DK_STORMSLASH",10;
      bonus2 bSkillUseSP,"DK_STORMSLASH",-15;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus bCritical,10;
         bonus2 bSkillAtk,"DK_STORMSLASH",10;
         bonus2 bSkillUseSP,"DK_STORMSLASH",-15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"DK_STORMSLASH",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"DK_STORMSLASH",10;
         }
      }
   }
}
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