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ID #600023 Weapon

Oriental Sword-LT [2]

Buy Price: N/A Sell Price: N/A
An improved version of an ancient treasured sword that is said to cut even evil spirits from the East.
Resonates with Hero's Boots-LT.
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Indestructible in battle
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ATK +5%
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Base Level at least 210:
POW +2, P.ATK +1.
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For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases Critical Damage by 5%.
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Refine Level +7:
Increases damage of Sonic Wave and Storm Blast by 20%.
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Melee physical attacks have high chance to auto cast Level 2 Sonic Wave.
(If you learned a higher Level, it will auto cast that Level instead.)
Increases damage of Sonic Wave and Storm Blast by additional 20%.
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Refine Level +11:
Critical +25
Increases Melee and Ranged Physical Damage by 15%.
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When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Melee and Ranged Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
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Type: Two-Handed Sword
Attack: 240
Weight: 200
Weapon Level: 5
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Requirement:
Base Level 190
Rune Knight classes

Equipment Reform

Available through the reform system Hero_Weapon_Hammer_5

Available through the reform system Plus7_Refine_NPC

Basic Information

Weapon
2000
1
Equipment reform

Job Requirements

Yes

Requirements

5
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus bAspdRate,10; bonus2 bSkillAtk,"RK_STORMBLAST",20; bonus2 bSkillAtk,"RK_SONICWAVE",20; if (.@r>=9) { bonus2 bSkillAtk,"RK_STORMBLAST",20; bonus2 bSkillAtk,"RK_SONICWAVE",20; if (.@r>=11) { bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bCritical,25; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bCritAtkRate,5*(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bSkillAtk,"RK_STORMBLAST",20;
   bonus2 bSkillAtk,"RK_SONICWAVE",20;
   if (.@r>=9) {
      bonus2 bSkillAtk,"RK_STORMBLAST",20;
      bonus2 bSkillAtk,"RK_SONICWAVE",20;
      if (.@r>=11) {
         bonus bLongAtkRate,15;
         bonus bShortAtkRate,15;
         bonus bCritical,25;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bShortAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bCritAtkRate,5*(.@r/3);
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