ID #600004
Weapon
Dragonic Slayer [2]
Buy Price: N/A
Sell Price: N/A
A great sword that is said to have been used by a dragon slayer in the past.
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
MaxHP +3%
MaxSP +3%
_______________________
For each 3 Refine Levels:
Increases Dragon Breath and Dragon Breath - Water by 5%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 10%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to gain VIT +20 and increase long Ranged Physical Damage by 10% for 7 seconds when dealing physical damage.
_______________________
Type: Two-Handed Sword
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Rune Knight
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
MaxHP +3%
MaxSP +3%
_______________________
For each 3 Refine Levels:
Increases Dragon Breath and Dragon Breath - Water by 5%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 10%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to gain VIT +20 and increase long Ranged Physical Damage by 10% for 7 seconds when dealing physical damage.
_______________________
Type: Two-Handed Sword
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Rune Knight
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Basic Information
Type
Weapon
Weight
1000
Range
1
Acquisition method
Equipment reform
Job Requirements
Knight
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); if (.@r>=2) { bonus bMaxHPrate,.@r/2*3; bonus bMaxSPrate,.@r/2*3; } if (.@r>=3) { bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r/3*5; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r/3*5; } if (.@r>=9) { bonus bDelayrate,-10; } if (.@r>=11) { bonus bLongAtkRate,10; }
.@r = getrefine();
if (.@r>=2) {
bonus bMaxHPrate,.@r/2*3;
bonus bMaxSPrate,.@r/2*3;
}
if (.@r>=3) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r/3*5;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r/3*5;
}
if (.@r>=9) {
bonus bDelayrate,-10;
}
if (.@r>=11) {
bonus bLongAtkRate,10;
}