ID #5970
Armor
Rune Helm [1]
Buy Price: N/A
Sell Price: N/A
A mysterious helm that can amplify the magic power of its wearer.
_______________________
VIT +3
MaxHP +4%
_______________________
Base Level is below 100:
For each 2 Refine Levels:
VIT +1.
_______________________
Base Level at least 100:
For each Refine Level:
VIT +1
When Rune Knight activate rune stone skills, grant various effects or additional rune stone skill.
Has no effect in WoE, PVP and Turbo Track areas.
_______________________
Type: Headgear
Defense: 15
Position: Upper
Weight: 300
Armor Level: 1
_______________________
Requirement:
Base Level 50
_______________________
VIT +3
MaxHP +4%
_______________________
Base Level is below 100:
For each 2 Refine Levels:
VIT +1.
_______________________
Base Level at least 100:
For each Refine Level:
VIT +1
When Rune Knight activate rune stone skills, grant various effects or additional rune stone skill.
Has no effect in WoE, PVP and Turbo Track areas.
_______________________
Type: Headgear
Defense: 15
Position: Upper
Weight: 300
Armor Level: 1
_______________________
Requirement:
Base Level 50
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
3000
Defense
15
Requirements
Armor Level
1
Min Level
50
Scripts
Script .@r = getrefine(); bonus bVit,3; bonus bMaxHPrate,4; bonus2 bSkillAtk,"RK_STORMBLAST",(.@r>=8?70:(.@r>=6?50:30)); bonus2 bFixedCastrate,"RK_REFRESH",-100; autobonus3 "{ bonus bAtkRate,-50; bonus bMatkRate,-50; bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,60000,"RK_MILLENNIUMSHIELD"; autobonus3 "{ percentheal 100,100; sc_end UNLUCKY; sc_end IGNORANCE; sc_end WEAKNESS; sc_end ENERVATION; sc_end LAZINESS; }",1000,1000,"RK_REFRESH"; autobonus3 "{ bonus bNoKnockback; }",1000,30000,"RK_CRUSHSTRIKE"; autobonus3 "{ bonus2 bHPRegenRate,500,10000; }",1000,300000,"RK_VITALITYACTIVATION"; autobonus3 "{ bonus bBaseAtk,10; bonus bAspdRate,10; }",1000,300000,"RK_FIGHTINGSPIRIT"; autobonus3 "{ bonus2 bSPRegenRate,40,10000; }",1000,300000,"RK_ABUNDANCE"; autobonus3 "{ bonus bStr,30; bonus bInt,-30; }",1000,300000,"RK_GIANTGROWTH"; autobonus3 "{ bonus bShortWeaponDamageReturn,10; heal -1000,0; }",1000,300000,"RK_STONEHARDSKIN"; if (BaseLevel >= 100) bonus bVit,.@r; else if (BaseLevel <= 99) bonus bVit,.@r/2; if (.@r>=6) autobonus3 "{ bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,20; }",1000,60000,"RK_MILLENNIUMSHIELD"; if(.@r>=8) autobonus3 "{ bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,30; }",1000,60000,"RK_MILLENNIUMSHIELD";
.@r = getrefine();
bonus bVit,3;
bonus bMaxHPrate,4;
bonus2 bSkillAtk,"RK_STORMBLAST",(.@r>=8?70:(.@r>=6?50:30));
bonus2 bFixedCastrate,"RK_REFRESH",-100;
autobonus3 "{ bonus bAtkRate,-50; bonus bMatkRate,-50; bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,60000,"RK_MILLENNIUMSHIELD";
autobonus3 "{ percentheal 100,100; sc_end UNLUCKY; sc_end IGNORANCE; sc_end WEAKNESS; sc_end ENERVATION; sc_end LAZINESS; }",1000,1000,"RK_REFRESH";
autobonus3 "{ bonus bNoKnockback; }",1000,30000,"RK_CRUSHSTRIKE";
autobonus3 "{ bonus2 bHPRegenRate,500,10000; }",1000,300000,"RK_VITALITYACTIVATION";
autobonus3 "{ bonus bBaseAtk,10; bonus bAspdRate,10; }",1000,300000,"RK_FIGHTINGSPIRIT";
autobonus3 "{ bonus2 bSPRegenRate,40,10000; }",1000,300000,"RK_ABUNDANCE";
autobonus3 "{ bonus bStr,30; bonus bInt,-30; }",1000,300000,"RK_GIANTGROWTH";
autobonus3 "{ bonus bShortWeaponDamageReturn,10; heal -1000,0; }",1000,300000,"RK_STONEHARDSKIN";
if (BaseLevel >= 100)
bonus bVit,.@r;
else if (BaseLevel <= 99)
bonus bVit,.@r/2;
if (.@r>=6)
autobonus3 "{ bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,20; }",1000,60000,"RK_MILLENNIUMSHIELD";
if(.@r>=8)
autobonus3 "{ bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,30; }",1000,60000,"RK_MILLENNIUMSHIELD";