ID #5938
Armor
Octopus Hat [1]
Buy Price: N/A
Sell Price: N/A
A hat made based of sea creature.
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MDEF +8
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Increases recovery amount gained from Fresh Fish by 50%.
Increases recovery amount gained from Sashimi and Sushi by 125%.
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Refine Level +5:
Increases recovery amount gained from Fresh Fish by 50%.
Increases recovery amount gained from Sashimi and Sushi by 125%
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Refine Level +6:
Increases recovery amount gained from Fresh Fish by 50%.
Increases recovery amount gained from Sashimi and Sushi by 125%
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Refine Level +7:
Increases recovery amount gained from Fresh Fish by 50%.
Increases recovery amount gained from Sashimi and Sushi by 125%.
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Indestructible in battle
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Type: Headgear
Defense: 8
Position: Upper
Weight: 88
Armor Level: 1
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Requirement:
Base Level 60
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MDEF +8
_______________________
Increases recovery amount gained from Fresh Fish by 50%.
Increases recovery amount gained from Sashimi and Sushi by 125%.
_______________________
Refine Level +5:
Increases recovery amount gained from Fresh Fish by 50%.
Increases recovery amount gained from Sashimi and Sushi by 125%
_______________________
Refine Level +6:
Increases recovery amount gained from Fresh Fish by 50%.
Increases recovery amount gained from Sashimi and Sushi by 125%
_______________________
Refine Level +7:
Increases recovery amount gained from Fresh Fish by 50%.
Increases recovery amount gained from Sashimi and Sushi by 125%.
_______________________
Indestructible in battle
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Type: Headgear
Defense: 8
Position: Upper
Weight: 88
Armor Level: 1
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Requirement:
Base Level 60
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
880
Defense
8
Requirements
Armor Level
1
Min Level
60
Scripts
Script bonus bMdef,8; bonus bUnbreakableHelm,1; bonus2 bAddItemHealRate,579,50; bonus2 bAddItemHealRate,544,125; bonus2 bAddItemHealRate,551,125; .@r = getrefine(); if (.@r>=5) { bonus2 bAddItemHealRate,579,50; bonus2 bAddItemHealRate,544,125; bonus2 bAddItemHealRate,551,125; } if (.@r>=6) { bonus2 bAddItemHealRate,579,50; bonus2 bAddItemHealRate,544,125; bonus2 bAddItemHealRate,551,125; } if (.@r>=7) { bonus2 bAddItemHealRate,579,50; bonus2 bAddItemHealRate,544,125; bonus2 bAddItemHealRate,551,125; }
bonus bMdef,8;
bonus bUnbreakableHelm,1;
bonus2 bAddItemHealRate,579,50;
bonus2 bAddItemHealRate,544,125;
bonus2 bAddItemHealRate,551,125;
.@r = getrefine();
if (.@r>=5) {
bonus2 bAddItemHealRate,579,50;
bonus2 bAddItemHealRate,544,125;
bonus2 bAddItemHealRate,551,125;
}
if (.@r>=6) {
bonus2 bAddItemHealRate,579,50;
bonus2 bAddItemHealRate,544,125;
bonus2 bAddItemHealRate,551,125;
}
if (.@r>=7) {
bonus2 bAddItemHealRate,579,50;
bonus2 bAddItemHealRate,544,125;
bonus2 bAddItemHealRate,551,125;
}