ID #5931
Armor
Niflheim Bunny Hat [1]
Buy Price: N/A
Sell Price: N/A
A hat with a motif of Hylozoist's bunny.
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Increases Physical Damage against enemies of Nifleheim monsters by 5%.
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Refine Level +5:
Increases Physical Damage against enemies of Nifleheim monsters by 5%
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Refine Level +7:
Increases Physical Damage against enemies of Nifleheim monsters by 10%
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Refine Level +9:
Increases Physical Damage against enemies of Nifleheim monsters by 20%.
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when wearer receiving Physical or Magical Damages, adds chance to curse enemies on 11x11 AoE, every Refine increases the trigger rate.
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Enables the use of Level 1 Return to Nifleheim.
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Type: Headgear
Defense: 0
Position: Upper
Weight: 50
Armor Level: 1
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Requirement:
Base Level 30
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Increases Physical Damage against enemies of Nifleheim monsters by 5%.
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Refine Level +5:
Increases Physical Damage against enemies of Nifleheim monsters by 5%
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Refine Level +7:
Increases Physical Damage against enemies of Nifleheim monsters by 10%
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Refine Level +9:
Increases Physical Damage against enemies of Nifleheim monsters by 20%.
_______________________
when wearer receiving Physical or Magical Damages, adds chance to curse enemies on 11x11 AoE, every Refine increases the trigger rate.
_______________________
Enables the use of Level 1 Return to Nifleheim.
_______________________
Type: Headgear
Defense: 0
Position: Upper
Weight: 50
Armor Level: 1
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Requirement:
Base Level 30
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Requirements
Armor Level
1
Min Level
30
Scripts
Script .@r = getrefine(); .@per = ((.@r >= 9) ? 40 : ((.@r >= 7) ? 20 : ((.@r >= 5) ? 10 : 5))); bonus2 bAddDamageClass,1373,.@per; bonus2 bAddDamageClass,1503,.@per; bonus2 bAddDamageClass,1504,.@per; bonus2 bAddDamageClass,1505,.@per; bonus2 bAddDamageClass,1506,.@per; bonus2 bAddDamageClass,1507,.@per; bonus2 bAddDamageClass,1508,.@per; bonus2 bAddDamageClass,1509,.@per; bonus2 bAddDamageClass,1510,.@per; bonus2 bAddMagicDamageClass,1373,.@per; bonus2 bAddMagicDamageClass,1503,.@per; bonus2 bAddMagicDamageClass,1504,.@per; bonus2 bAddMagicDamageClass,1505,.@per; bonus2 bAddMagicDamageClass,1506,.@per; bonus2 bAddMagicDamageClass,1507,.@per; bonus2 bAddMagicDamageClass,1508,.@per; bonus2 bAddMagicDamageClass,1509,.@per; bonus2 bAddMagicDamageClass,1510,.@per; bonus5 bAutoSpellWhenHit,"NPC_WIDECURSE",2,10+((.@r*5)/10),BF_WEAPON|BF_MAGIC,1; skill "ALL_NIFLHEIM_RECALL",1;
.@r = getrefine(); .@per = ((.@r >= 9) ? 40 : ((.@r >= 7) ? 20 : ((.@r >= 5) ? 10 : 5))); bonus2 bAddDamageClass,1373,.@per; bonus2 bAddDamageClass,1503,.@per; bonus2 bAddDamageClass,1504,.@per; bonus2 bAddDamageClass,1505,.@per; bonus2 bAddDamageClass,1506,.@per; bonus2 bAddDamageClass,1507,.@per; bonus2 bAddDamageClass,1508,.@per; bonus2 bAddDamageClass,1509,.@per; bonus2 bAddDamageClass,1510,.@per; bonus2 bAddMagicDamageClass,1373,.@per; bonus2 bAddMagicDamageClass,1503,.@per; bonus2 bAddMagicDamageClass,1504,.@per; bonus2 bAddMagicDamageClass,1505,.@per; bonus2 bAddMagicDamageClass,1506,.@per; bonus2 bAddMagicDamageClass,1507,.@per; bonus2 bAddMagicDamageClass,1508,.@per; bonus2 bAddMagicDamageClass,1509,.@per; bonus2 bAddMagicDamageClass,1510,.@per; bonus5 bAutoSpellWhenHit,"NPC_WIDECURSE",2,10+((.@r*5)/10),BF_WEAPON|BF_MAGIC,1; skill "ALL_NIFLHEIM_RECALL",1;